1. Partner will have three card support only.
2. Partner's HCP range is about 4-8 (but not 4 HCP if 4333). If you play 2/1 GF then you probably respond 1NT on very weak hands with support so your range is more like 6-9. I'm assuming 2/1 responses can be only around 9+ and will include the hands with three card support and 9 HCP. If not, adjust the strength of the opening hand accordingly.
3. Partner will always decline the game try with 4-5 HCP and always accept with 8. With 6-7 he will choose the correct action 70% of the time (because your game try will enable him to evaluate more accurately).
4. For the IMP calculations, I assume they pass at the other table.
5. I'm also disregarding the possibility that they will balance if you pass. This is obviously quite likely and argues in favour of bidding, not so much to shut them out, but because you no longer have to worry about losing IMPS in the case where the other table just make the two level contract your way.
5431 Hands
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK873 | HCP=4 | 2.01% | 3.81% | 2.78% | 1.10% |
KJ65 | HCP=5 | 2.88% | 6.28% | 6.79% | 3.20% |
AT5 | HCP=6 | 1.33% | 5.37% | 8.61% | 5.98% |
4 | HCP=7 | 0.68% | 3.72% | 10.19% | 10.52% |
HCP=8 | 0.29% | 1.77% | 7.45% | 15.26% |
The numbers in the table are the percentage of hands in each category according to the simulation. Partner's HCP are on the rows and the number of tricks you take on the columns.
So you show a slight loss by bidding on nonvul but it's worth continuing vul. This was a little surprising to me because I would never consider passing that hand, regardless of vulnerability. Possibly I have not increased my standards for making game tries while I have been progressively lowering my standards for single raises. Let's try with a slightly weaker hand:
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK873 | HCP=4 | 3.04% | 4.03% | 1.97% | 0.37% |
KT65 | HCP=5 | 3.16% | 6.95% | 5.49% | 1.62% |
AT5 | HCP=6 | 2.37% | 7.35% | 8.49% | 3.90% |
4 | HCP=7 | 0.73% | 5.75% | 10.66% | 7.76% |
HCP=8 | 0.36% | 3.36% | 9.77% | 12.87% |
So this one is a clear pass. A rule of thumb is that 5431 shapes need a good 15 to invite (or 39 on the 11-7-4-2-1 scale).
6322 Hands
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK8732 | HCP=4 | 1.64% | 3.60% | 3.08% | 0.83% |
K6 | HCP=5 | 2.50% | 7.15% | 6.14% | 2.20% |
AT5 | HCP=6 | 1.42% | 6.52% | 9.24% | 5.38% |
43 | HCP=7 | 0.56% | 4.78% | 9.72% | 9.38% |
HCP=8 | 0.30% | 2.63% | 9.38% | 13.55% |
This one has a good 14 HCP and 37 11-7-4-2-1 points. It's a tossup vulnerable and a pass nonvul.
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK8732 | HCP=4 | 1.03% | 3.34% | 3.64% | 1.40% |
K6 | HCP=5 | 1.79% | 6.04% | 7.37% | 3.68% |
AJ5 | HCP=6 | 0.74% | 4.78% | 9.36% | 7.55% |
43 | HCP=7 | 0.33% | 3.08% | 8.85% | 12.04% |
HCP=8 | 0.12% | 1.75% | 7.09% | 16.01% |
Changing the D10 into a jack makes it worth another move. It's now about an average 15 and has 38 11-7-4-2-1 points.
5332 Hands
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK873 | HCP=4 | 3.17% | 3.89% | 2.44% | 0.56% |
KT2 | HCP=5 | 3.85% | 7.04% | 5.38% | 1.99% |
AQ5 | HCP=6 | 2.58% | 7.67% | 8.89% | 4.28% |
43 | HCP=7 | 1.23% | 5.06% | 9.60% | 8.58% |
HCP=8 | 0.45% | 2.81% | 8.17% | 12.37% |
This above average 16 HCP hand is not worth inviting, though you wouldn't find many players passing it. Let's make it a bit better:
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK873 | HCP=4 | 2.38% | 4.04% | 3.69% | 1.26% |
KJ2 | HCP=5 | 2.65% | 6.40% | 7.34% | 3.33% |
AQ5 | HCP=6 | 1.42% | 4.85% | 8.51% | 6.81% |
43 | HCP=7 | 0.66% | 3.40% | 8.73% | 11.36% |
HCP=8 | 0.31% | 2.07% | 6.40% | 14.39% |
It's now a typical 17 and is worth a move, but nonvul it is still right on the margin. So 5332 hands need quite a lot to invite. There's also less chance they will balance so you may get to play 2S when it makes just eight tricks. However you will also be able to make 3NT sometimes when 4S goes down so a 2NT game try if available could still be worth a shot.
The minimum to invite with 5332 is a very good 16 or 42 on the 11-7-4-2-1 scale.
5422 Hands
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK873 | HCP=4 | 1.98% | 3.42% | 3.77% | 0.67% |
A2 | HCP=5 | 2.37% | 6.09% | 8.76% | 2.48% |
KQT5 | HCP=6 | 1.35% | 4.71% | 10.66% | 5.55% |
43 | HCP=7 | 0.81% | 3.23% | 9.53% | 10.61% |
HCP=8 | 0.31% | 1.71% | 7.24% | 14.73% |
This is a good 16 and has 41 11-7-4-2-1 points. It's just barely worth a move.
6421 Hands
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK8732 | HCP=4 | 2.11% | 3.67% | 3.03% | 1.01% |
K2 | HCP=5 | 2.71% | 6.08% | 5.90% | 3.34% |
QJT5 | HCP=6 | 1.96% | 5.73% | 7.68% | 6.06% |
4 | HCP=7 | 1.25% | 4.80% | 9.17% | 9.65% |
HCP=8 | 0.71% | 3.18% | 8.34% | 13.64% |
This is borderline with 13 HCP and 33 11-7-4-2-1 points.
6331 Hands
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK8732 | HCP=4 | 0.96% | 4.19% | 3.42% | 1.44% |
A32 | HCP=5 | 1.87% | 6.20% | 6.77% | 3.46% |
QJ5 | HCP=6 | 1.05% | 5.18% | 9.37% | 6.40% |
4 | HCP=7 | 0.51% | 3.68% | 9.39% | 10.87% |
HCP=8 | 0.23% | 2.12% | 7.95% | 14.94% |
Here you need 14 HCP or 35 11-7-4-2-1 points.
5521 Hands
Tricks | 7 or less | 8 | 9 | 10 or more | |
AK873 | HCP=4 | 1.48% | 4.24% | 3.87% | 0.74% |
A2 | HCP=5 | 1.78% | 6.24% | 6.97% | 2.59% |
QJT52 | HCP=6 | 1.14% | 5.96% | 9.53% | 5.52% |
3 | HCP=7 | 0.41% | 3.89% | 9.67% | 10.59% |
HCP=8 | 0.22% | 2.34% | 8.18% | 14.64% |
This is right on the margin, again a hand that few players would consider passing. This is possibly the most striking example, partly because people routinely overbid 5-5 hands. It has a good 14 HCP and 36 11-7-4-2-1 points.
Summary
The following is the minimum strength to invite for each hand shape:
Shape | HCP | 11-7-4-2-1 |
6421 | 13 | 33 |
6331 | 14 | 35 |
5521 | Good 14 | 36 |
6322 | Average 15 | 38 |
5431 | Good 15 | 39 |
5422 | Good 16 | 41 |
5332 | Very good 16 | 42 |
A further interesting point is how little the vulnerability affects the decision. Even on the marginal hands above, there are only a couple where bidding is right if vulnerable but not if non-vulnerable. Certainly the difference is small, maybe less than a ten. This needs further investigation.
1 comment:
Very interesting. I would have like to see each row add up to 100%
It would help us to check for the blast or pass approach.
AKxxxx
Kx
QJTx
x
I would be tempted to bid 4 or pass rather than make a game try.
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